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Table of Contents -
--Introduction-
--Forward-
--Disclaimer-
--Walkthrough--
I – Someone set up us the Blastman!
II – Attack of the U-boat-navi!
--Cross One! A Perfect Kettle of Fish--
III - No more Clowning Around!
-- Cross Two! Birdie Stew!
IV - Order in the Court!
+SideQuest One - Here Lies Forte!+
V - Wrath of Nature!
--Cross Four! Killin' and Drillin' --
--Cross Five! Dusty Rails--
VI - Homecoming!
VII - Coup de Grace
+SideQuest Two - Immortal and Immoral!+
VIII - Into the Grave!
IX - Revenge! ForteSP Revisited.
X - Mark of the BeastOut!
XI - A Very SPecial CyberBeast!




Introduction


Welcome to Battle Network Rockman.exe 6 - CyberBeast Greiga and CyberBeast Falzar; what may well be the final installment in the Battle Network Rockman.exe series.
Now, for those of you that are new to exe, here are the controls-
Out of battle controls
A - Used to talk and check things as well as to scroll through text at normal speed and select options.
B - Used to cancel stuff as well as scroll through text at a high speed.
Start - Used to bring up the pause menu.
Select - Used in Folder Edit to select tagged(see below) chips and preset chip.
R - Plug-in or Plug-out Rockman.exe or other navi(plug-out only).
L - Talk to Rockman.exe(while Netto) or Netto(While Rockman.exe).
Control Pad - Move character around overworld or curser in menu.

In Battle Controls
A - Use Chip or select chip(custom menu).
B - Used to fire buster, charge buster(hold), or deselect chips(custom menu).
Start - Pause or jump to "Ok"(custom menu).
Select - Hide custom screen.(Custom menu)
R - Bring up Custom Menu if Custom Gauge is full or get chip description(Custom Menu).
L - Bring up Custom Menu if Custom Gauge is full or attempt to escape from battle(custom menu).
Control Pad - Move Rockman.exe or move curser(Custom Menu), also, ^ brings up the Cross Selection(Custom Menu).


Battle System Changes
-Rather than Soul unisons like in EXE 4 and 5, we now have two new systems; Beast-Outs and Navi Crosses.
Beast-Outs are caused by Rockman Absorbing/installing/whatever onre of the CyberBeasts. In Falzar Version, you have Falzar-Out and in Greiga Version you have Greiga-Out.
Beast-Outs may only be used successfully if your Kokoro Count is above 0. You lose numbers on it if you use a Beast-Out(one per turn) and gain them for every battle you do not use a Beast-Out in.
If you attempt to activate a Beast out on the turn that you run out of Beast out, you go into Beast Over, which is like DarkSoul Rock except that the only chips it uses are the ones you select and that it goes away and automatically brings up the Custom screen. After this, you may not use Crosses for the rest of the battle and your HP quickly drains until you only have 1 left.

The effects of Falzar-Out
-Normal Buster is replaced with Triple Buster with feathers, no charge(holding it is Rapid fire, the side two only go two squares before vanishing).
-Crosshairs appear on either nearest enemy(first by row, then by distance).
-FloatShoes/AirShoes
-Non-Elemental chips can be charged into a double slash attack(80 dmg each slash, see diagram) that homes in on the currently locked on enemy.
[P][P][P][1][P][P]
[P][P][R][2][1][P]
[P][P][P][1][P][P]
P=Panel.
R=Where Rock dashes to.
1=One hit.
2=2 Hits, should be where the targeted Enemy is.
-When using a chip, you will often dash up closer to teh enemy to use it.
-Non-Elemental Chips get a power boost of +30.


The effects of Greiga-Out
-Normal Buster is replaced with Machinegun Buster.
-Crosshairs appear on either nearest enemy(first by row, then by distance).
-SuperArmor
-Non-Elemental chips can be charged into a double slash attack(80 dmg each slash, see diagram) that homes in on the currently locked on enemy.
[P][P][P][1][P][P]
[P][P][R][2][1][P]
[P][P][P][1][P][P]
P=Panel.
R=Where Rock dashes to.
1=One hit.
2=2 Hits, should be where the targeted Enemy is.
-When using a chip, you will often dash up closer to teh enemy to use it.
-Non-Elemental Chips get a power boost of +30.


Next up is the NaviLink system, also known as crosses.
The Crosses are activated by a special menu in the custom screen that is brought up by pressing ^ on the control pad.
Crosses are gained by playing a Mini-game/Quest of some sort with the navi, then beating them in battle.
In addition, though Crosses have no time limits, they disappear when they are hit by an attack they are weak to.

Greiga Version Link navis/Crosses
Heatman/HeatCross - Fire Element
Slashman/SlashCross - Sword Element
Elecman/ElecCross - Elec Elememt
Killerman/KillerCross - Curser Element
Chargeman/ChargeCross - Fire Element(WTF were they thinking?)

Falzar Version Crosses
Aquaman/AquaCross - Water Element
Tenguman/TenguCross - Wind Element
Tomahawkman/TomahawkCross - Wood Element
Groundman/GroundCross - Break Element
Dustman/DustCross - Break Element

Now, although you cannot use a Cross or a Beast-Out on the same turn, they CAN be compounded into a BeastCross. A beast Cross has the attributes of the BeastOuts and the Cross except the charge ability of the Cross and that the Chip-Charge becomes a Cross-based attack.
Now, apart from the normal elemental system, there are a few new weaknesses;
Breaking>Sword
Sword>Wind
Wind>Curser
Curser>Breaking.

Another new development is "Tagged Chips." This feature is similar to Preset chips, but it allows you to link two chips together so that if you get one in battle, you get the other. I *believe* that both chips must have equal or less MB than you have for presetting.

Yet another is that the number of each chip you can use in your folder is somehow determined by how much memory you have.

Next up is what happens if you attack an enemy or get attacked by a water attack while the target is on ice - If it hits, the target is frozen for a bit.
Also, there are no longer water-type panels.
Finally, there is a "Virus Battler" system that I do not yet understand, but will have info on as soon as I get it.



Forward -


This is really my first walkthrough, made for two reasons -
-I want to make it to use on my site.
-I think there should be a walkthrough that does not require membership of a forum to view.


Disclaimer -


Rockman.exe and all associated characters are copyright to Capcom. This walkthrough is Copyright to CyberForte of CyberForte.net and may only be used on the following sites:
CyberForte.net
Poke-Netto.



The Walkthrough




I - Someone set up us the Blastman!


The game opens with Netto and Rock giving the usual introduction, then we cut to Netto in class. The Teacher announces that they'll be a transferring student. After a bit of talk, we learn that it is Netto. Now we cut to the sendoff with everyone.
After this, we get control of Netto. Examine your new room if you want, then head downstairs. Here, talk to Dr. Hikari and Mrs. Hikari, then go outside. You will need to talk to everyone in town, and at some point during this, enter the park and help the girl by Plugging Rock into the dog and fighting the tutorial battles. Now, after she runs off, Plug back into teh dog to get the 600z in the BMD.
After you do this, you get an E-mail from dad, so go home and Plug-in to the Net via your PC. Make your way to Saiba 2, picking up the BMD off the path in order to open the gate in the CyberCafe that leads to area 2. Also, in said cafe there is a SubChip dealer(Blue Navi) with Full Energy [1000z], LocEnemy [7000z], and SneakRun/Shinobi Dash [500z].
Early on in Saiba Area 2, there is a Netdealer with Hp Memory [1000/2000/4000/????z], Spreader L [600z], Recovery 30 * [1000z], TankCanon1 R [2400z], and Yo-Yo L [4600z]. Anyway, continue through the area, being sure to nab a few of the much-improved Met-Guards and some of the new MachineGun chips, both are very useful. Anyway, grab the RegUp2 and CopyDamage * in the BMDs and examine the gate. Now talk to all the navis in the area until Netto and Rock start talking, then Plug-out and go to bed.
The next day, go outside and head to your school, which is the gated area and enter it. Upon entering, bots reminiscent of the Robot Maids in old cartoons. After some talk, they decide to leave you alone and run off. Anyway, after Netto looks at the Copyroid(! EVIL! EVIL I SAY!), go through the open gate that some of the bots left by. In here, talk to the guy in the red outfit(whom I will refer to as our teacher from now on) to get a key item, then go back out into the lobby area. You will now be able to access the the gate, so do so. Go down the hall, talking to everyone as you go. Now go through the door, go down the hall, take the door at the end and enter the class labeled .
Now teh teacher introduces us to the class and we get a seat near a scar-faced kid named Kojirou, but I'm going to call him Koji, k? Anyway, he's a rude fellow and brushes off our "hello". >>
Now that we have control of Netto again, talk to everyone in the class, but grab the 700z and Thunder * in the BMDs in the Blackboard first. Now we get a cutscene in which Mr. Rude says something, then we get to the next lesson. Seems it's virus busting. *sadistic laugh* Anyway, Koji's navi, a normal model that looks slightly different, says something to us, then we get to bust a virus, so hop to it!
Afterwards, Plug-out. It seems not even Koji's navi likes him, because they fight and it leaves, then some new navi appears... You know it cant be good when he's counting down either... Anyway, next lesson seems to be in progress now. Oh joy, a copyroid. -_- Anyway, you'll Plug Rock into teh Copyroid and such, Netto's shocked about it and shakes Rock... Anyway, we get to run around as Copyroid Rock! Now talk to everyone for another cutscene.
Rock reverts, then Koji says something and the place shakes! Ack! Attack of the robot maids! Teh teacher tries to use his 1337 |<4r473 $|<|11z to pwn the bot, but gets his rear handed to him. Oh great, so Koji-baka is behind this... OMG! Teh bots spit teh fire!! What kinda school is this anyway?! Well, since teh Copyroids are 00ber invincible pwning machines, get Rock to the Copyroid and go into the hall. There's a kid with a bucket of water on his head, so find him and get that water.
Now, return to the room and watch Rock pwn teh bots with teh water! Now, Rock reverts and it's time to hunt down Koji-baka. Talk to the teacher to get an item, then head off to the office where you first met him. Koji-baka seems to be trying to burn the other teachers now. -_- He tells the navi to stop, but it ignores him and leaves his PET. Anyway, Netto Plugs Rock into the Console.
Ok, since this is a comp with a boss, you know there will be an objective, so here it is - Once in a while there will be a bunch of fireballs flying through. Right before them, the area will fill with sparks flying in the direction they'll be from. When you see this, get on the opposite side of one of the blocks until the fire stops or you'll get hit and lose 10hp per fireball. But first, we must talk to the program to get some sort of water data; it seems there's some Programs on fire that we need to extinguish, so let's get moving!
(Note - These are from the starting point)The first blazing Program is over one area and down three. The second is over 4, down 3, and over 3. The third and final for area 1 is over 4, up 2, and over 3. Now the fire that was blocking your way is gone, so go on through there and into Area 2, though you might wanna grab the HP Memory in the BMD first.
Here there are even more programs on fire, so let's get started! Oh wait, Rock's on fire! You get control of Netto, so talk to Koji-baka until Netto doesn't say anything, then examine the yellow flashing screen. After some talk, Koji's navi will turn on the sprinklers and so save Koji-baka, the teachers, and Rock, so let's go and give Blastman a pwning he'll never forget! Program one is at the bottom of the platform to the right, program two is to the left at the bottom. Program three is to the left, all the way up, to the left, and down. Finally. program 4 is to the left, all the way up, to the right and down. Now we can go beat Blastman! There're also a few BMDs around to grab, including a RegUp2 and a Canon *.
--Boss - Blastman.exe--
HP - 400
Attacks:
-Fire Tornado
Blastman stands on a panel in his front row and fires a flame tornado three squares forwards. [10]
-Explosion shot
Blastman fires a canon-like shot down one row. [10]
-FireStorm
Blastman creates a firestorm like the ones in the area. [20]
Special Notes - There is a block like the ones in the area randomly placed in each area. Use these to avoid the firestorm attack.
Strategy - Do I really need one? This guy's a major pushover. If you're having trouble, remember that the blocks are indestructible and that only the fire tornado can bypass it, but it's very easy to avoid.

Winning Nets you 1000z, but unfortunately, Blastman sets up fire and runs. --_-- Anyway, Rock plugs out, and it seems all's well that ends well, Koji-baka makes amends and some kid with glasses from your class talks to you to. They both leave, and now we can head home, if you're feeling up to fighting BlastmanEX, which I strongly suggest since his chip will help you a lot,
click here.

--Optional Boss - BlastmanEX.exe--
HP - 800
Attacks:
-Fire Tornado
Blastman stands on a panel in his front row and fires a flame tornado three squares forwards. [50]
-Explosion shot
Blastman fires a canon-like shot down one row. [40]
-FireStorm
Blastman creates a firestorm like the ones in his area. [90]
Special Notes - There is a block like the ones in the area randomly placed in each area. Use these to avoid the firestorm attack.
Strategy - A bit harder than last time, but still a pushover. >> If you're having trouble, come back after the Diveman senario so you can unload a lot of water chips on him.
If you win, you get Blastman B, which sends 120 Damage Fireballs down the rows to each side of the one you are on as well as it.

Either way, you need to go to Saiba Area 2, but first, talk to the program in your HP to read the mails; one of them contains a Roll R chip! Anyway,
search in the shadow of the bridge

Where to look
to find the key to the gate leading to Saiba 3. Use this key to go through the area and examine the CyberBeast statues at the end of the area. After this, mom calls us, so plug-out and go to bed. Scenario end!


II – Attack of the U-boat-navi!


Ok, this scenario starts off with dad talking to some guy who I *think* is the principal of teh school. I'll refer to him as Mr. Mustache, k? Anyway, after this, we're in class again, and after a bit of talk, Koji walks in followed by a Penguin. << When you get control of Netto again, go down to the office and talk to the scientist guy in the office. Now go up to the room next to your's and talk to the kid by the wall. After doing this, go outside and talk to the old man by the Tower-like building twice to start a battle. Win it, then go talk to Koji and his Penguin. Now go home. plug-in, and talk to the Blue navi in the CyberCafe in Saiba1. Now head for Saiba three, stopping in Saiba 2 to beat the odd shaped navi for an item of some sort. Once in Saiba3, go over to the area on the right with the spill and talk to the navi there, then go back and talk to the navi in teh CyberCafe. After this, Plug-out and go into the third room of your house, the bathroom, talk to mom, plug in, and approach the Met with the Plunger on it's head. It seems we need teh Plunger, so pwn it, then go to Saiba 3 and talk to the Blue navi who will now be standing by the spill. After a bit of talk and a cutscene, the navi will plug-out and teh spill will be gone, so go through and into Seaside Area.
We cant take the road to Seaside 2 as it is blocked, but we can go straight, take the spiral and warp, and end up in an area with a BMD containing a PanelShoot 2 and another containing 1000z. Now go back to the gate leading to Area 2; seems it'll let us throgh now! So head on through.
Look around a bit, there's a PC with a BMD containing an HP Memory and a PMD which I have not yet had time to check as well as a navi who wants to trade his DeathMatch A for a PanelReturn *(which can be gotten for him from a BMD in Area2). Anyway, head to the other pink gate and select the left option to start a battle. If you win, it opens, so pwn them and go on through. In area 3, there is a Netdealer with HP Memory [2500z/5000z/7500z], BambooSword W [4200z], Recovery-80 L [3000z], 100 Barrier H [3800z], and CountBomb1 H [8800z].
Now, go back to area 1 and go to the lower portion by taking the path going up and it's spiral/warp, and check the BBS. This will trigger a cutscene that results in plugging-out, so go talk to Koji, then enter the purple tower thing which seems to be a HoverMetro. You'll now be in Seaside Town, so head down to the front of the Whale shaped building. After a Cutscene with a custom-sprite guy(Oh joy >>), we apparently have to go home since it's closed today, so go home and hit the hay!
The next morning when we get up, we get an E-mail with an attachment. If you guessed NaviCust, you are 100% correct! Go through the tutorial but putting the White UnderSht NCP in touching the command line(Rule#1 for newbies - Solid blocks MUST touch the command line), then the Pink Attack+1 not touching the command line(Rule #2 - Textured NCPs may NOT touch the command line), and the White speed +1 off the command line and not touching the UnderSht(Rule #3 - NCPs of the same color may NOT touch/border on each other).
Anyway, head for Seaside Aquarium which is now accessible, but first stop at the round things and plug in for a Barrier100 in a BMD. Now talk to Koji and enter. After the cutscene, look around the place, talking to everyone and examining the things on the animal cases and the tanks that do not have them. After this, a PA will sound, so go back to the end and go through the door which you will now be able to do. Now watch the show (Netto rides a Dolphin!), then get ready for mayhem. *sigh*
Anyway, leave the building for a cutscene with the Sea person, then attempt to exit the town to trigger a cutscene... Ohnoez! Killer fish in the fountain, Sharks in the water, and general trouble! So be the hero and head back in... WTF? The receptionist is cornered by a TURTLE. >> << Anyway, go as deep as you can into the building to trigger a cutscene. Bleh, anyway, head back to the desk of the turlte-phobe clerk who has fled and head through. Seems the door we need access to is blocked by a Walrus... After talking to it go into the sun-thing, it seems we need a ball from the tank, but the tank is blocked by poisonous jellyfish. so head out of the room and down the stairs...What is she doing here? And since when do ninjas wear butterflies in their hair? Anyway, we follow her outside... She's on top of the freaking building. >> After she vanishes, we see that there is a copyroid nearby and since copyroids are 00ber1337pwnzormachines, put Rock in it and throw him to the jellyfishes!
We get control of Copyroid Rock, so as I said, send him into the tank to retrieve the ball, after which he reverts. Now talk to the walrus and he'll run off, so go through. Oh joy, the old seaman is our nemesis... Shocking, eh?
We're now in the comp, so it's time for what I officially declare the MOST annoying scenario area yet... We have to bring programs through the shark-infested waters of the net... Oh joy... After talking to the first program, the first one we need to take is in the lower right and goes in the leftmost box. I'm afraid I can only suggest that you save a lot and be careful while trying to get them there, so good luck. The second is on a platform in the lower left and goes in the right box, and the third one is on a platform at the very bottom right and goes in the middle box. There is also a LifeSynch * in a BMD lying around. After you're done, head into area two and get read for the next round. --_-- There is a BMD with a RegUp1 around also if you care. Program one is on a platform in the lower right and goes in the left box. The second is in the upper left corner and goes in the right box. The final program for this area is in the upper middle of the left side and goes in the middle, and now the gate's gone, so head to area 3. We know that the boss is beyond this door, so yay! But unfortunately we have 4 programs this time. >.< Anyway, the first one is beyond the double ramp at the end of the pass there and it goes in at the far right. The second is at the platform in the lower left corner and goes in the second box from the right. The third is to the left at the bottom near the HighCanon M in the BMD and goes into the second from the left box. There's an HP+50 BMD laying around too. The fourth and final program in area3 is in the lower right corner and goes in the far left box. Now save and head for the boss.

--Boss - Diveman.exe--
HP-500
Attacks
-Tsunami - Diveman sends a wave that hits your front two rows and his front row. [30]
-Torpedos - Two missile-like torpedoes rise out of the panels on two rows and fly at you. [10]
-Bombs - Diveman rises and fires two lock-on bombs at you. [20]
Special conditions - Diveman can only be hurt by panel breaking attacks unless he rises up. The majority of the time, the torpedoes will be flying as well.
Strategy - Meh, move fast and hit him when he surfaces, he's a coward but a fairly weak one.

Winning nets you 2000z, but now the crook seems to have run! After you get control of Netto, examine the ladder for an HP memory and leave the area. Head deeper into the building to trigger a cutscenne to get the old dude pwnzored. Now we leave the aquarium and end up at home, then get an evil navi talking to a blank mugshot. >> Anyway, head home and hit the sack, Senario End!


--Cross One! A Perfect Kettle of Fish.--



Well, it seems Netto's having a dream about the CyberBeasts killing Rock. -_- Oh well, seems teh teacher wakes us up, and you know what that means; Netto fell asleep in class. >> Anyway, when you get control of Netto back, leave the class to get an item from an E-mail that has something to do with the aquarium, then go down to the office and talk to the teacher. It seems we have a new teacher...
Falzar Players, you have... That one little girl who operates Aquaman... Is it just me or is this school crazy?
Greiga players, you have Hinoken/Mr. Match.... WTF? A convinced criminal and pyromaniac as your teacher?
Either way, go back to the classroom to see... The girl, who, according to my sources, reveals her name to be Iris. They talk fot a bit, but then the new teacher calls us so head to the red-doored office and talk to the teacher to get a PC code. Now it's time to play as your first link navi, so talk to the PC and say yes.
Greiga Players click here.

Falzar Players click here.

Ok, time to play as Heatman.exe! Our job is to find the 4 Kettles and get them to over 100 Degrees C or the boiling point of water with fire attacks. This can only be achieved through the use of Fire attacks, so I suggest you put any you have in your folder and make BusterUp * your default chip(and be sure to have a an AreaGrab in your folder). Heatman's chargeshot is a flame thing hitting the panel in front of him and the three in front of it. One of the kettles is in the CyberCafe in area one, one is towards the end in area 2, and the other two are in area3 around the big hole.
After beating them all, you'll plug-out and if you talk to Hinoken and say yes, you'll fight Heatman.exe.

-- Boss - Heatman.exe --
HP-700
Attacks(Damages will be added as I can get them)
-Fire waves - Heatman sends out a wave of fire along each row. It is easily avoided by moving forward when it vanishes from the row in front of you.
-Flamethrower - Heatman creates a flamethrower behind you on the row you are on. Usually used after the first attack and hits more times when he has Lower HP.
-Lighter Drop - Heatman turns into a lighter and hits the panel you are on, breaking it(it flashes) and making fire on the 4 squares around it.
Notes - None
Strategy - Use water chips and move fast.

Winning Nets you a Heatman H and HeatCross.

HeatCross
-FireBody - x2 Damage from water, if hit by water, cross is lost.
-Charged Shot is a 3 square flamethrower.
-BeastCross Charged chips are Gospel-breath style heat breath.
-+1 To buster stats.
-All non-time freeze Fire Chips get a +50 boost.

Ok, time to play as Aquaman.exe! His charge is a 40 HP bubble shot that hits and cracks two panels 2 in front of you and his special chip is a sprinkler that I think is more fun to learn about while playing. Our job is to go to Seaside HP and talk to a navi there, then catch 15 fish. So go to said HP, stopping on the way to grab the SubMemory behind the water tower in area 1's lower area. Anyway, once in the HP, talk to the Orange Official-ish navi. Seems this needs to be done underwater and we have a HP Gauge for something. Anyway;
Area 1 Fishing - Find the Aqua tornado that you'll need to get to the fish's level. Be careful because you lose HP while swimming. There are 5 fish to collect, and I suggest you save-state/return to the tornado to save and re-hp after each one. They'll run, but hold B to swim faster and corner them in one of the area corners or where ever they stop running(some might run into you if you approach correctly.
Area 2 Fishing - See above, 5 here too.
Area 3 Fishing - See above, 5 here also.
After you have all 15, return to the orange navi to finish the mini-game, then you'll be plugged out. Talk to the Op and say yes to fight Aquaman.

-- Boss - Aquaman.exe -- HP-600
Attacks
-Hose - Aquaman gets a hose and sprays water in a "T" shape, with the three in the Column you're on and all the ones between that column and his hit. Hits twice with the column being hit entirely readjusting if you moved. [40]
-Bubble Shot - Aquaman fires a bubble bomb that hits panels two and three away from him. [20]
-Sprinkler - Aquaman warps in front of you and spins, hitting all the panels around him. [20]
Notes - Avoid standing in the middle panel in the back row or sprinklers will not be avoidable without constant motion.
Strategy - He's pretty easy if you can dodge his attacks.

Winning nets you Aquaman A and AquaCross.

AquaCross
-Aquabody - x2 Damage from thunder, if hit with thunder attack, cross is lost.
-Charged Shot is Aquaman's Bubble attack only it only hits if there is an enemy to hit and has no range limit.
-BeastCross charged normal chips become a 2-panel whirlpool that hits the two panels in front of you 5 times each.
-Aqua Chip usage recovers 5% of total HP.
-Aqua Chips can be charged by holding A for x2 Damage.

After obtaining the Cross, you will enter a tutorial battle to test the cross in.
After this, you may take control of the link navis whenever and fight them whenever(later they'll be upgraded for better chips)
Also, the chipshop is now open, it's the building guarded by the mechanical dog that was attacking Iris. There is a Chip trader, a lotto machine, and of course the shop with GunDelSol1 C [1000z], AirHock N [3800z], DrillArm G [5000z], LongBlade M [6200z], WideShot P [7000z], and Django D [10000z]. But before we can access this, going outside the school triggers a cutscene in which we have a weirdo girl in the park with a custom sprite and we all know what that means... ><
Anyway, go inside your house after doing whatever you wish at teh shop (I lucked out at the trader and got a GolemFist and SteamKettle!). Now go to bed! Senario End!


III - No more Clowning Around!


Durring the night, two navis are seen by the CyberBeast statues, then when we're about to Plug-in, mom calls us. >< Go down and talk to her, then go to the park and talk to Iris. While talking, we get a call, then see Circusman (who needs to lay off the carnival food and be shot/stabbed/crucified/boiled/killed in a painful way) take navis' souls and use them to call forth the CyberBeasts. >< As if that wasn't bad enough, the freak absorbs the beast of the opposite version and then runs off, leaving the version's beast to cause total chaos. >.<;;;;;;;;;;
So run home and plug-in like a good little hero should. Ohnoez! Teh net, she is full of dead navis and darkness!11! So of course, head to Saiba 3 where Falzar/Greiga is to have a cutscene. Ohnoez! Rock-san was pwnithed by Falzar/Greiga-san! Thus we must retreat. Talk to Dr. Hikari, then Plug back in. Now we must go through the areas again, but this time there is an EVIL twist; the area exits are blocked by demon-things. Talk to the orange navis in all demon infested areas to get your weapons. They are the icons in the upper right corner.
Soul Dagger - Hits one demon.
SoulSword - Hits one demon and one space behind.
SoulAx - Hits one demon and the spaces to the sides of it.
Soul Gun - Hits one demon 3 Spaces away.
Hitting a demon in the back is an autokill, otherwise Red=1 hit, Yellow=2 hits, Blue=3 hits.

Saiba 1 -2 SD, 2 SS, 1 SA, 1 SG.
Kill the first demon with a SoulDagger from any side. Kill the red demon and weaken the yellow demon with a soulsword from behind the red, then finish the yellow with a soul dagger. In the CyberCafe, kill the first red and weaken the yellow with a SoulSword, then kill the remaining three with a SoulAx to the middle red one's back. This puts out the area 1 fire, so go on into area 2.

Saiba 2 - 2 SD, 2 SS, 4SA, 1 SG.
Start with a SS to the front of the lowest red one, then from there SG the far red one and use a SA to finish the middle two. SA the three on the blue path, then finish the middle one with a SD. For the final group, SS the lowermost one so it weakens a yellow too, then SA it so it weakens the other yellow, and SA that one so it kills the red too. Now you're free to go into Saiba 3. Save, them do so.
Saiba 3 - 3 SD, 4SS, 4SA, 2SG.
Start out by going to the right lower one and SSing the yellow one in the back and weakening the other. Now SS him too so that the one behind him dies as well. Now move where he was and SG the yellow one across the gap. Move up there and SS the red so it weakens the yellow, then SD it. Now go to the upper right edge and SG the blue on the top area. Next SA the red so it weakens the yellow, then SD him. Now SA the red so it weakens the blue in the last group, then SA him so it kills the red, and after he finishes hitting you, SD him. Now save and head over to Falzar/Greiga.
When you approach your CyberBeast, Rock will absorb it. But now Rock seems to need help! Time to run grab a Link navi and get water of life from Seaside3 to help Rock!
Ohnoez! Once you get to Seaside 1... More demons! Here we go again.
Seaside1 - 4 SD, 4 SS, 3 SA, 3 SG.
SS the first one so it weakens the second, then SD it. Now SD the third, then use to spiral and one-way tiles to SD the fourth from behind. Go up the second spiral and SD red one, then SG the yellow from where it was. SA the front ones to the right of the bottom area ones twice, then use a SS so it weakens one yellow and kills the other. SA the two reds, then SS the final yellow one from behind. Foe the final two, SG the front-facing one twice from the spiral and SS the other one from behind (since SS reaches two spaces). Now go on to area 2.
Seaside 2 - 3 SD, 3 SS, 3 SA, 3 SG.
Start off by paying 100z to open the security cube and going through. For the group of 5 here, SD the lone of first, then SA the other red one to weaken the yellow and finish it by SSing it so it kills one of the other 2 yellows, then finish the last yellow with a SD. Go over and down one slider so you can kill a yellow and a Blue via SA, then finish the other red and the weakened yellow with a SA. Next go past and get behind the two blues and SS them for a Double kill. Finally, get behind the blue and SG it, kill the red and weaken the yellow with an SS from above the Red and finish the weakened yellow with an SD. Now go on to Seaside 3, the last area of this scenario.
Seaside 3 - 3 SD, 5 SS, 4 SA, 3 SG.
SA the red and yellow, then pass through the gap. Now go down and SG two of the blues from below and SS the other two. SS the yellow above twice from the side, then from where he was, SS the Blue. Now for the last BIG group, SG the blue in the middle from behind, then SD the red on the right (be sure you have full HP at this point), then go where the blue was and SA the yellow and red. Next SA the two upper reds and finish the last red and yellow with a SA from behind.

Now save and examine the fountain. Water of Life GET! Ack! Circusman has come to sit on us and kill us!!! Oh wait, it's just virus, phew. Beat them, then get to our HP to save Rock!
Examine Rock for in Cutscene in which Rock goes into BeastOut and attacks/nearly attacks. He then reverts to normal. BeastOut GET!
The next morning, Netto is up late as usual, but then we have a BeastOut Tuteral(see Introduction for beast out info).
After this, it's time to pound and clown into to ground, so save and head to Saiba 3 by the statues.

-- Boss - Circusman.exe --
Hp-700
Attacks
-Clap - Circusman claps, hitting a collum. [20]
-Flame Lion - Circusman Sends a flaming Lion down your Row three times. [20]
-Circus Tent - Circusman turns into a tent and tries to catch Rock and hold him in the tent while he is beaten up. [A lot of hits >>]
Notes - Avoid the tent at ALL COSTs.
Strategy - Just go BeastOut/BeastCross(Greiga only, AquaBeastCross cant even hit him) and pwn the (insert profanity here), he's earned it!

Winning nets you 3000z. Scenario End.


--Cross Two! Birdie Stew--


Ok, this scenario starts out directly after the previous one ends. We're in class, and after some talk, we get to meet our newest teacher. Now, go home and plug in. First check the mail program to get a RollV2, then head to the CyberCafe in Saiba 1 and talk to the navis there. Now Plug-out and go to the aquarium PC. Once there, talk to the two female navis. Now go to the restaurant thing near the fountain and plug in. Repeat the talking to twins. Now go to your classroom (6-1) and examine the wall where the kid is staring, then examine the panel under the security camera and plug into it. Grab the 3000z and other thing in the BMDs, then talk to this set of twin things for an HP Memory. Now plug out for text, then go to the hovermetro. OMG, new town! So let's go to it.
Welcome to Green Town, place of trees, courts, and crazy teachers. First stop is the giant marble courthouse. Note that in the weird statue outside's comp, there is a RegUp2 and 2400z also. Ohnoez! Teh cloaked freak is here to kill us!1! Oh wait, he just wants us to stay out. << When we get inside, Robot Maids in police uniforms attack and we're forced back. >< Anyway, now we must plug-in. Grab the Hp Memory here, then go forward ‘til you reach an area with two down slopes. Take the right to open a way to Saiba3, then go back and make a left. Examine the gate, then plug-out, back in, and talk to the Blue Navi in the HP, then the other two. Use the key you bought from him for 1000z to open the pink gate and go through. Now, in area 2, go to the CyberCafe and talk to the green navi behind the desk.
You will now be able to pass the gate, so plug-out and do so. Now after the talk, go through the brown doors and run around ‘til you trigger a cutscene in which Cloaked Freak-san saves us from the evil robot maids of teh \)00/\/\, then Mr. PhonySmile appears to be the prosecutor for the trial of the old Captain-baka. After this is done, we can get our cross!
Go outside and find thy new teacher. Talk to him/her and say yes 2 times, then talk to the box to plug-in your second link navi!
Greiga Players click here.

Falzar Players click here.

Ok, we get control of Slashman.exe who has 300Hp with a charged shot that sends Kunai and a special chip identical to his SlashTwister attack. Pretty much, we have to get a certain amount of food cut my entering button commands when you find the food.

Afterwards, talk to the OP and say yes again to engage in a battle for SlashCross.

--Boss - Slashman.exe --
Hp - 800
Attacks
Slash - Slashman Warps up to you and slashes you.[30]
Kunai - Slashman sends kunai down 2 rows. [30]
SlashTwister - Slashman spins up one row to your collum, up your collum, and back on the top row. [60]
Note - None
Strategy - Avoid being hit and unleash your breaking chips(Golem Fists and those pillbug things)on him for a fairly easy win.

Winning nets you Slashman S and SlashCross.

SlashCross -
-Sword Body - x2 Damage from Break(being hit by a break attacks removes Cross)
-Charge Shot is slash that seeks out any target in the two rows in front of you.
-BeastCross Charged normal chips become a double StepCross on the enemy's middle panel.
-+50 to swords or charge for a step-sword effect without moving.

Ok, we get control of Tenguman, who has 300HP, a charge shot that extends his note 3 panels forward, and a special chip that causes tornados. Our objective is to get 8 scrolls, 4 in area 1, 4 in area 2. The birds are out to get us though, and any contact with one will restart that area. You can use A to make wind all around you, but you can only do it for each of the leaves you have. There are plants around to get more leaves from though.
Now talk to the old guy again and say yes to fight for TenguSoul!

--Boss - Tenguman.exe --
HP - 800
Attacks
Nose - Tenguman extends his nose three panels to attack. [30]
Twisters - Tenguman creates three twisters, one on each of your Columns. They then move the other end of the column they are on. [30]
GiantDash - Tengunman dashes across your field, hitting two rows. [60]
Notes - None.
Strategy - Just avoid his moves and use lots of swords, which are his weakness.

Winning nets you Tenguman T and TenguCross.

TenguCross -
-WindBody - x2 Damage from Swords, if hit by sword, no more cross.
-Charged Shot becomes windrack chip.
-BeastCross Charged Normal Chips become a "T" shaped tornado that strikes up to 3 times.
-B+<- is Wind effect
-+10 to wind chips.

Now head home. Seems dad talks some after leaving the school, then you're by your house door. Head in and go to bed. Scenario End!


IV - Order in the Court!


We start out in school, where Netto hears a rattle or something... Anyway, OHNOEZ! Crisis! So run home and talk to mom, then run to the court in Green Town! WTF? Dad's on trial? We must prove him innocent at once! First, run over and talk to the phoney-smiling *** who set this up though. Now go to the school and talk to your class's teacher, then go to your classroom and plug into the security camra and examine the consol for viruses and a cutscene. After this, examine the cabnet that rattled earlier to reveal a robot maid.
Anyway, we need a bit more proof before we can challenge the sentence, so head downstairs and to the office. Plug-in to the place Blastman was and go to where you fought him. Here talk to the computer-bank looking area to trigger a cutscene with what seems to be our proof. So now, Plug-out and head to Green Town. Inside the Courthouse, try to talk to the man in front of the double doors. He won't let you through, but if you go over to the right, you'll find that the death maid is gone, so go through. Ohnoez! Torture! Anyway, go out the other door of the area to go into the court area. Here we get a Cutscene with Mr. Smilesofdeath. OHNOEZ! IT'S THE ATTACK OF THE ROBOT MAIDS OF D00000M!11!111! At-hem.... Yes, so anyway, go to the lower right corner and OMG! The old dude moved. So go outside and follow teh path.
Seems we need a password to get in, so run back to the plug-in point, plug-in, in and talk to the blue navi who had the area two key til he spits out the pass, "153". No go inside and say "Yes" at the ladder to go up... And now we're by the judge thingy. After some talk, Netto plugs Rock in, so get ready for the easiest area yet. When Rock steps on a panel, it turn to grass and if you step on a grass panel, you restart the area. The objective it to hit all the blue switches and get through without stepping on grass. It's fairly easy, so I don't think I need to walk you through it, but if you think I should, mention it on the forums. Also note that hitting "L" then selecting "Yes" activated a Liberate-Mission like scrolling curser to examine the area around you.
After three areas of it, which contain BMDs with the following -
Area 1; ComingRoad * and StepSword L.
Area 2; Yo-Yo N and HP Memory.
Area 3; RegUp 3, and ExpandMemory.
Any thus, at the end, we meet the navi of Mr. Smilesofdoom; Judgeman.exe! Also, Colonel is here; seems he's turned traitor, or, more accurately, was never really on your side to begin with. Anyway, Colonel warps out after trying to kill you but getting pwned by someone too fast to see, so lets lay the pwnage on Judgeman!

--Boss - Judgeman.exe --
HP - 800
Attacks
-Thunder Whip - Judgeman moves to hs front column or whichever he can get to if it is broken and sends an Elec Whip three Squares forward. [30]
-Monster Books - Judgeman summons two books on the left and right rows of his front column and sends them at you, you semi track and if you stand in the middle, they merge thus becoming easier to avoid but doing double damage. [30/60]
-Book of Death - Judgeman creates a blue book on his front row that acts as a shield and attacks when hit. [Lots of HP, but vanishes after attacking thrice]
--Bubble - The book opens to a page with a star on it and the bubble attack of the star viruses is used. [30]
--Golem Fist - The book opens to a page with a rock on it and a golem fist is used. [40]
--Flamethrower - The book opens to a page with fire on it and a 3-collum flamethrower is used. [60]
Special Notes - NA.
Strategy - Meh, I beat him in Falzar with TenguCross alone, he's a major pushover. Just Go to your BeastCross and unload the PWNingness of charged normal chips.

Winning Nets you 4000z. After Judgeman is deleted, the robot maids call off their attacks and the smiling moron gets convicted... We them get a scene of Koji with a bucket on his head, then one of another freak reporting to Barrel...
Scenario End!


+SideQuest One - Here Lies Forte!+(Click to Show)

You think you're ready to fight Forte? Ok then, take either Rock or a LinkNavi of your choice and go to the BIG tree in GreenArea 2. Once here, go behind it and examine it, then select "Yes".
Welcome to Uranet Zero. Now go through the area (if you have Slashman or Tenguman, you can remove the twister for a RegUp2 BMD). At the limit to where you can go, approach the final part with the stone on it... "Here Lies Forte" or something to that effect...
Suddenly, without warning, the area shakes... Forte!

--Boss - Forte.exe --
HP - 1800
Attacks
-Shooting Buster - Forte fires a bunch of shots at random panels. [60]
-Hell's Rolling - Forte moves to his back Middle panel and fires two Dark Wheels down the ride rows which will converge on you when they get close. [100]
-DarkSword - Forte uses a 3 x 2 Sword from his front middle panel. [200]
-TankCanon - Forte uses a canon that fire down one row and hits the back panel and that of the rows next to it if it does not hit something. [150]
-Golem Fist - Forte Fires a Golem Fist at your column. [180]
-FlameThrower - Forte fire a 1x3 flamethrower at you. [???]
Special Notes - Might be easier to use a link navi, as they usually have higher HP than Rock, but DO NOT FIGHT HIM NOW IF YOU HAVE TROUBLE, he'll be much easier if you come back later. Also, Shooting Buster and Hell's Rolling are now much more 00ber; the former does not make you flinch or flash, meaning it will hit a LOT and Hell's Rolling moves MUCH faster than in 4/5 and has less than a second of charge time.
Strategy - Greiga: I suggest SlashBeastCross, or better, KillerBeast Cross when you get it. Charge and unleash, but don't forget to dodge like heck. You can avoid Hell's Rolling by moving forward just as it reaches the column in front of you. Falzar: Use a link navi, Tenguman is a good one since he has FloatShoes and AirShoes and the third square of his nose paralyzes.... Either way, you need lots of luck if you're trying it early on...

If you win, Forte leaves and drops a Bat-Shaped Key that you will need for the second SideQuest. SideQuest End!


-- Cross Three! Nature's Thunder! --


Once again, we don't get to sleep between scenarios... Anyway, head over to teh Sky Metro and use it to access the fourth place(third on the list), Sky Town. Here, talk to everyone, then go up the Elevator. Now we're on a walkway. Go straight and into the building and talk to everyone here too. Now follow the "navi". See the two custom sprite people? Well, they won't be important for a while, but do remember them... Anyway, talk to everyone and examine the big, weird looking machine, then go to the far right and exit. Follow the path here ‘til you reach an Elevator, then take it. Use the 10-chip trader if you wish, then go over to the Dish. Plug-in and talk to the rightmost program to link your PC to the SkyPC and then grab the Vulcan3 A in the BMD and head into Sky Area 1.
Grab the HP+100 NCP in the BMD up the slope then go to the CyberCafe, talk to the orange navi, fight five viruses, and get a key item, then find the orange navi in the lower area. Talk to him and say yes to start a 5-round Virus fight. If you beat it, you get the second Key item. Anyway, go up the slope from here and into area 2. Here, seek out the similar and win another 5 round fight for the third key item. There is also a BMD near here. The fourth and final key item is on the other side of that gate and down the slope, with a 10 round fight. Now go back to the Blue Navi next to the entrance to area 2. We may now use that gate at the end of the area to access the Uranet! Yay!
Now, before we go further, we need to get us a new cross and a closer link Navi, so plug out and go back to the first area. Here, find the Trench coat lady or Dingo, and do the control navi routine!
Greiga Players click here.

Falzar Players click here.

We get control of Elecman! W0000t! His charge strikes all enemies with a lightning bolt and his Special Chip dashes up to them and uses a paralyzing elecsword.
First, go to the CyberCafe and talk to the navi, then examine the sign. Now we have to run around, avoiding zombie evil navis and grab weird items. Oh, and the Net is blacked out. You start with a fairly large sphere of light, but every time you touch an evil navi, you lose part of it. If you lose it all, you have to restart. When you have all of the items in an area, you'll be told and the area will light up. Also, if you stand on a switch, the whole area is lit up. You must do this for both of the sky areas.
Ok, now for the fight!

--Boss - Elecman.exe --
HP - 900
Attacks
-Lightning Rain - A sequence of panels flash yellow, then lightning strikes them in that sequence. []
-Lightning Shot - Elecman fires electricity down the row he is on. []
-Power Directors - Two things appear in your area, and if they are hit by Lightning shot, they send it out at 90o angles.
-ElecSword - Elecman dashes up to you and uses a paralyzing elecsword.
Special Notes - Not really...
Strategy - Just do your best and use any wood chips you may have.

Winning nets you Elecman E and ElecCross.

ElecCross -
-Elec Body - x2 Damage from Wood and cross lost if hit by wood attack.
-BeastCross Normal Chip charge is Gospel Style elecbreath that paralyses.
-Charged Shot becomes Lightning Shot.
-+50 to Elec Chips.
-Normal Chips can be charged for paralisis.

Ok, we get Tomahawkman. His charged shot is a DreamSword range slash and his special chip is really odd.
Our objective is to play the totem pole mini-games and beat them. We do this by playing them and slicing them with B You can change directions with R and L. Hitting a bird statue sends condors zipping through If they get tall enough, they use lightning. Slicing them slowly fills your custom gauge. The objective is to full it up without dying.
There is one outside Tomahawkman's PC, one by the connection to Sky1, one on the path leading to the CyberCafe, and one in the CyberCafe.
Fight time...

--Boss - Tomahawkman.exe --
HP - 1000
Attacks
-Falcon - The hawk on the purch flies down it's row. [20]
-Tomahawk Swing - Tomahawkman does a 3x2 slash from his front collum. [40]
-Hatchet - Tomahawkman throws a hatchet that hits your back collum. [40]
-Shockwave Strike - Tomahawkman sends a panel-breaking shockwave down a row. [80]
Special Notes - Wow, talk about a power down...
Strategy - Unleash heat chips on him and don't get hit by the shockwave, he's pretty weak...

Winning nets you Tomahawkman T and TomahawkCross.

TomahawkCross -
-Wood Body - x2 Damage from heat and Cross is lost if hit with heat.
-Charged Shot is 3x2 Slash.
-BeastCross Charged Normal chips become double wing boomerangs, one starting from each side.
-Charge Wood chips for x2 damage.
-No status effects.

Anyway, now, plug-back in and go to the Uranet and make your way to the front of the two large CyberBeast statues and examine Koji's navi. Ohnoez! 4 navis... Rock collapses and Koji's navi runs for it... Yay! Beast-Out! Wait, wtf mate? Rock's collapsed, so we need to get a LinkNavi in there fast! Grab Tomahawkman/Elecman and get there on the double!
Examine Rock to get a cutscene in which a cloaked navi with an oddly familiar sword pwns BeastOut Rock to save the LinkNavi, then everyone plugs-out. Scenario End!!


V - Wrath of Nature


Ok, we're now in class the next day... Head outside and WTF?! Weather ish acting badly... Head home. After the news and stuff, head for Sky Town.
The elevator is broken, so go down to the panel near the LinkNavi's OP and plug Rock in. Now examine the button for a fight. Afterwards, the elevator will work, so head up it. See the 4 things? Well, we gotta plug-in to their backs and turn them off. In the shower one, talk to the evil navi to buy RushFood for 3000z. Each RushFood can allow you to walk across an area on the net with a dog bone on it as much as you want, so stock up. Also, the BMDs of each -
Ice - RegUp1 and ColorPoint *
Water - ???(BugFrags?) and RegUp1
Fire - 1000z and Something +1 NCP
Wind - 1600z and ????(BugFrags?).

Now go inside the building. Iris walkthrough through a door. but before we can follow her, we hear something. Examine the closet things there to reveal a guy trapped in there, then leave the way Iris left and out the other side of the passage.
Then you try to go down the ramp to get where you need to go, it explodes in an act of deja vu. Remember the copyroid from before? Yeah, run grab it, go to the overhanging path, and watch Rock run across. Netto then pulls out an umbrella and goes his Loony Toon impersonation, but is luckily caught by Rock. If you're thinking anything even slightly Shoen-Ai right now, you have 10 seconds to stop or I will personally obliterate you.
Anyway, wtf? Is that the guy who was in the locker? Oh, wait, nvm. Plug-in, Rockman.exe! Transmission!
The deal with stuff here is this - you have to collect the 7 rainbow pieces while riding a cloud, then circle the black holes while holding A. If you hit the blackhole 3 times, you have to get a new cloud. BMD and # of Blackhole listings for each area are as follows-
Area 1 - 1 Black Hole; BMDs: RegUp1 and Spreader3 S.
Area 2 - 2 BlackHoles; BMDs: ???(NCP?) and HPMemory.
Area 3 - 2 BlackHoles; BMDs: ???(NCP?) and Recovery 120 F.

After parking your cloud, save and approach Elementman. After some talking, Battle Routine, Set! Execute!!!

--Boss - Elementman.exe --
HP - 900
Attacks
-Element Change - Elementman will change his Element and color to one of the basic 4 Elements.
-Twister - Elementman will send a boomerang-style twister at you. [60]
-WoodTower - While wood, Elementman will send a woodtower at you that creates grass on the panels it passes. [30]
-Meteors - While Fire, Elementman will rain meteors at you. [60]
-Thunder - While Elec, Elementman will send a chain of thunder strikes at you. [60]
-Ice - While Water, Elementman will hit a whole column with an attack that freezes you and creates ice panels. [30]
Special Notes - N/A
Strategy - Dodge the attack and lay the pwnage on him. He's a major pushover. >>

Winning Nets you 5000z. After Elementman deletes, the OP pulls a Shadowman and poofs, only to be caught by the machine. But then, Copyroid Colonel saves his rear and is about to kill Netto when Iris arrives and puts herself between them. Colonel de-copyroids, then things get worse; it looks as if we're all gonna die, sorry, but this is the end...
Psych! Iris uses her 1337 |-|4)(0R $|<|11z to stablize the place. Netto looks a way for a second, then she's gone... Now we get to see the forces of WWW meeting all together, including... TEACHER?! And look, as if things weren't getting repetive enough, Wily rears his ugly head AGAIN.
Anyway, we then get to be at a meeting in the town square. Then Mr.Iwearthecruddiestdisguiseever and that one guy show up. They leave and we should now be free to go. Head to your PC and go to Ura1.
Here, talk to the red evil navis here, then Plug-Out and go to Green town's jail and talk to the guy here. Now, go talk to the serving girl in Seaside 3 times and go back to Ura1. You should now be able to use the gate by the beast statues and so get to Uranet 2.
Go through to be attacked by the 4 evil navis from before, but they get their buts squashed by Chargeman/Dustman. Go up the ramp, to the right, down to the right, up, to the map, down, and to the left. Grab the Recovery 150 M, then to the non-hp warp and onto the invisible path the navis are staring at to grab the thing. Now plug-out, talk to people for a HP Memory go to bed. Scenario END!


--Cross Four! Killin' and Drillin' --


To start out, the European looking guy is doing something at night. The next morning, Rock's on TV, then Meiru calls. Seems we'll be going home! But first, we have some Crossage to do. Note also that the chipshop has new chips and that Mejin is now selling chips there, he has ShowGauge * [5800z], Anti-Recovery A [6900z], BugBomb G [8000z], AntiNavi L [9200z], ElementTrap S [10600z], and Uninstall L [12000z].
Anyway, go to the Blue door at school and talk to the Vamp-looking person/Big Nosed person and do the Cross thing.
Greiga Players click here.

Falzar Players click here.

"Welcome to the Dark Side." We get control of Killerman. Our mission is to kill all the Evil navis in UraNets 1 and 2. If they spot you, you have to fight them, if you can manage to sneak up behind them and check them, you'll kill them with a really cool pronouncement along the lines of "Fall down into the Gates of Hell!" The A button allows you to vanish for a moment.
Upon winning, talk to the Op to fight...

--Boss - Killerman.exe --
HP - 800
Attacks
-Gasty Reminder - Killerman sends 1HP Ghosts down each row. []
-HellSythe - Killerman swings his Scythe Two columns in front of him. []
-Killer Vision - Killerman sends a boomerang-style curser that paralizes on cantact, then warps up to you and uses an electric beam. []
Special Notes - N/A
Strategy - Just pwn him. Not much too it. <<

Winning Nets you Killerman K and KillerCross.

KillerCross -
-CursorBody - x2 Damage is taken from Wind and if hit by Wind attack, cross is lost.
-Charged Shot becomes eyebeams that pierce invis.
-BeastCross Charged Normal chips become seeking tail arrow that pierces and causes HP drain glitch.
-Gives neutral-type chips "sudden death" effect, that is the attacked enemy is deleted when its HP reaches 4. When used on Navis it causes a bug. (Thanks to RPM for this information)
-+30 to Cursor Chips.

We get Control of Groundman. Make your way to Saiba 2 to start our mini-game. The objective is to break 35 rocks and free the Programs without Drilling them before the Dynamite blows up. Fun, huh? Well, we have to do it in Saiba 2 and another time with 40Rocks in Saiba 1. Now talk for a fight-

--Boss - Groundman.exe --
HP - 1000
Attacks
-Sneak Drill - Groundman appears under you and drills you, cracking that panel. [60]
-TripleDrill - Groundman moves to his center back panel, then fires a drill down each row, the one in the middle can be attacked to Damage him. [90]
-RAM - Groundman charges, then charges very quickly down a row, then rocks fall at you. [120/60]
Special Notes - N/A
Strategy - Meh, he's hard, but not as hard as his minigame. Unload cursor chips on him and move a lot, he likes to use the Sneak Drill a LOT.

Winning Nets you Groundman G and GroundCross.

GroundCross -
-Breaking Body - x2 damage from Cursor and Cross is lost when hit by Cursor attacks.
-Charged Shot becomes stepdrill.
-BeastCross charged Normal chips become a charge down the row you are on, hitting each foe twice.
-Breaking Chips can be charged to add three stones of Equal damage falling in enemy area.
-SuperArmor.


Scenario End!


--Cross Five! Dusty Rails--


Ok, now, before we move on in the game, we gotta get our 5th and final. So head to the Seaside Aquarium and talk to the custom sprite guy by the vending machines, you know the drill by now.
Greiga Players click here.

Falzar Players click here.

We get control of Chargeman.exe. Our objective is to take a train all over the net, so start out with the signboard with Mets near his PC. This starts a minigame in which you must get the programs and avoid/destroy all the Rocks and Mets. Holding A can charge you for a charge. If you make it there with at least 1 of the 5 program icons, you win. Hitting a Met or rock while not charging and missing a program will subtract one. After you're done, examine the board for the next one, then repeat until you're plugged-out.

--Boss - Chargeman.exe --
HP -
Attacks
-Charge - Chargeman runs through your area and launches embers at you. []
-Phantom Train charge - Chargeman charges you and two train cars take up the other two rows. []
-Overdrive - Chargeman moves to the center of his area, charges, then runs through your area several times at breakneck speeds. []
Special Notes - He's almost always moving....
Strategy - Unload trainarrows and BubbleStars on him and pretty much, pound him. KillerBeastCross's tail helps a lot.

Winning nets you Chargeman C and ChargeCross.

ChargeCross -
-HeatBody - x2 Damage from Aqua, if hit by Aqua attacks, Cross is lost.
-Charged Shot is a 3-square charge.
-BeastCross charged normal chips fire a replica of Greiga's face down your row.
-# of chips in the Custom Screen increases by 1 each turn.
-Non-timefreeze heat chips can be slowly charged up to get anywhere from +1 to +100.

Ok, we get control of Dustman. Our job is to go play minigames with evil navis. The first is in Upper Ura2, the second in lower right Ura2, and the third by the statues in Ura1. You play the game by eating the junk to kill your custom gauge with A. But if you see a bomb, use B to punch it. Cake, neh?

--Boss - Dustman.exe --
HP - 900
Attacks
-Robot Junker Punch - Dustman sends a scrap Robot down his row that punches you if it gets to you. [50]
-Debris - Dustman sends three pieces of rubble at you. [30]
-Vacuum Crush - Dustman sucks you to your front row, then tries to crush you. [100]
Special Notes - N/A
Strategy - Just avoid his attacks, it's easy enough to do, then unload cursor chips on him.

Winning nets you Dustman D and DustCross.

DustCross -
\ -BreakBody - x2 damage from Cursor, if it by Cursor, Cross is lost.
-Charged Shot is Robot Junker Punch.
-BeastCross charged normal chips become 6 pieces of scrap hurled at random enemy panels.
-<+B Sucks in Obstacles, then your next shot shoots them for 200 Damage.
-On the turn you active it, you get as many chips added to the custom screen as you use.


Scenario End!


VI - Homecoming!


Ok, now it's time to head back to Akihara. Select the 4th and final option on the Metro.
Once in Akihara, endure the cutscenes, then talk to everyone in town (you cant't enter the houses --;;;;) and plug into the squirrel, which is now Akihara's HP. Talk to Roll, then proceed into Akihara's one Area. Explore all you like, there's a netdealer and some stuff...
Once done with this, take the warp and talk to that program on the other side of the gate. Now go back to the area with the tablet-thing in the back of it and examine said tablet thing. Now go examine the gate again to remove it. Talk to the program now. Now go talk to Roll again, then get to the area with Ducks for a cutscene. OHNOEZ! Kidnappings!
So now, head to Uranet 2, using the path past the program we freed earlier. Once there, save and head to the upper area to fight a no-breaks double boss fight against BlastmanEX and DivemanEX.

--Boss - BlastmanEX.exe -- HP - 800
Attacks:
-Fire Tornado
Blastman stands on a panel in his front row and fires a flame tornado three squares forwards. [50]
-Explosion shot
Blastman fires a canon-like shot down one row. [40]
-FireStorm
Blastman creates a firestorm like the ones in his area. [90]
Special Notes - There is a block like the ones in the area randomly placed in each area. Use these to avoid the firestorm attack.
Strategy - A bit harder than last time, but still a pushover. >> Unload a lot of water chips on him or AquaBeast's Charged chips if you're in Falzar.

--Boss - DivemanEX.exe--
HP-1000
Attacks
-Tsunami - Diveman sends a wave that hits your front two rows and his front row. [60]
-Torpedoes - Two missile-like torpedoes rise out of the panels on two rows and fly at you. [20]
-Bombs - Diveman rises and fires two lock-on bombs at you. [40]
Special conditions - Diveman can only be hurt by panel breaking attacks unless he rises up. The majority of the time, the torpedoes will be flying as well.
Strategy - Meh, move fast and hit him when he surfaces, he's a coward but a fairly weak one. If you're in Greiga, ElecBeast kills him, if Falzar, just DustCross's charge; he has no defence against that.

Winning nets you nothing, and before you can celebrate, Circusman warps in and takes Rock... !!
First go back to Saiba for a cutscene while in transit, then go home. After an E-mail, head to Seaside... After BeastOutCopyroidRockman goes some crap, Iris calms him, but he's still under the WWW control...
Head to Sky town, the part where copyroid Rock did the big jump and talk to your teacher. After a lot of talk, he leaves.
Now, we need a Link navi to save Rock for real, so take your pick(they all have the same HP, so it's just personal preference) and send him to Saiba Area 3.Talk to the official here, then go to the school. Go to the upper level. It seems we need to get mast the maid 'bot, so go talk to Koji. He gets in trouble. bringing it down, so head up there and enter the room.
Oh joy, WWW guy in here... Blah, we get to see how Greiga formed from Bugfrags, then the silver haired guy made Falzar to beat Greiga, but only added to the crisis.
Anyway, Mr. Disguise brings in 4 copyroid officials with him and is revealed to be... Enzan. Yada yada yada, head back to Saiba 3 with your navi of choice...
Go out on the three-panel thing that sticks out to send your navi into the underground. Oh joy, Colonel's here too... Anyway, we have bigger things to worry about; the underground is infested with more of those stupid demons. >< So talk to the official...
Underground 1 - 4 SD, 6 SS, 4 SA, 6 SG.
Start by SDing the lone Red demon on the left. Then, from his position, SS the Blue. Now SD the other red there and head up. SG the Blue from behind, then SG the yellow that is behind the Blues and go to his position to SS said Blues from behind. Next, SG the yellow that is behind the triangle of Blues, go to his spot, SD the middle Blue, SS the upper one, and SG the lower one. Now go up to the square of them. SA the two reds and hurt the blue, SA the weakened blue and red, finish the Blue with a SD. Now weaken the lower yellow with a SA from out of his reach, finish him and weaken the other yellow with a SS, kill the weakened one and the other yellow with a SS, and finish the last blue with a SA.
Underground 2 - 3SD, 4 SS, 5 SA, 3 SG.
SA the two reds to the right while weakening the Blue, then pass him by and SD the next Blue you see from Behind. Now go up and around til you see a Red and a yellow standing in a row and SS them. Now SD the red next to them and go back up a bit. SG the midle Blue from behind, then SD the red that is now alone. Now SA the other Blue and red so that it weakens the yellow and SS him. Now move to the left to get behind a blue and a yellow to SA them, then go down and SS the yellow from behind. Now apprach the last group. SG the Blue from behind, then SG the yellow you missed before. Finally, SA the yellow so it kills the red, SA it again, and SS the last two from behind.
Now save and head up the ramp... After a cutscene, we fight...

Greiga Players click here.

Falzar Players click here.

--Boss - Greiga BeastOut Rockman.exe-- HP - 800
Attacks
-Slash - He uses the BeastOut style slash. []
-ElecSlash - He does only the LongSword part of the slash, but it paralyzes you. []
--BeastBuster - He fires a lot of shots at you really fast. []
-Thunder - He uses a Thunder Chip. []
Special Notes - He has Floatshoes, airshoes, and Super Armor.
Strategy - Dodge and hit back, Don't stop to think, he might hit you if you do...

--Boss - Falzar BeastOut Rockman.exe-- HP - 800
Attacks
-Slash - He uses the BeastOut style slash. [40]
-ElecSlash - He does only the LongSword part of the slash, but it paralyzes you. [40]
--BeastBuster - He fires a lot of shots at you really fast. [10]
-Needles - He sends three needles raining down in your area. [20]
-Boomerang - He sends a boomerang around the outer panels of the area. [40]
Special Notes - He has Floatshoes and airshoes.
Strategy - Meh, Pushoverness... Pwn him.

After this, we get a long cutscene and end up with Rock for the fight with Colonel! And it's about freaking time!

--Boss - Colonel.exe --
HP - 1200
Attacks
-Cross Divide - Colonel slashes in a diagonal line or a sideways "V" shape [80]
-Missiles - Colonel fires three rockets into the sky and they rain down at you, breaking Panels. [50]
-Solidiers - Colonel holds up his sword and a soldier appears and fires at you three times. [30]
-Z - Colonel does a "Z" shaped slash that hits all but your front and back middle panels. [???]
-Sword of DOOM! - Colonel throws his cape at you. If it hits you, you're paralyzed and the screen flashed dark and then he's behind you, having already slashed. [A LOT]
Special Notes - DO NOT GET HIT BY THE SWORD OF DOOM! IT'S CALLED THAT FOR A REASON!
Strategy - If you can avoid fairly well, he's cake. But be sure to read the special notes, that move is freaking 00ber!

Winning Nets us 6000z. More talk, then Colonel fades out... WWW Cutscene... School cutscene... WTF?! WWW members in our class?! Ohnoez, more maids of doom.... Netto gets shocked by them for the first time in teh game.... Yada yada yada, Iris uses her 1337 haxor skills to send the bots off... Anyway...
Next, we have to head to the BBS in Ura2, deleting evil navis along the way. Once there, read the top post, then go save Barrel and Iris by where the third Link Navi's Op is. Kung-fu teacher! PWNT!
Now go to the Saiba City square, get the cutscene, then head home. After school, talk to Iris, the kid in the ChipShop, then head to Akihara. Talk to Blues, Roll, Glyde and Gutsman in the Akihara net, then head home and hit the hay.
Scenario End!!


VII - Coup de Grace!


Ok, well, here we go... Le scenario de finale... The day starts with Meiru and friends waking Netto up. After you get control of Netto, go talk to mom. After this, head to the meeting in the square/park place. Now you know that barred up place with "Expo" written on it? Well, it's now unbarred, so head in.
Well, after we get control, we have to get a stamp from each building, so find the desk in each and examine it. Now we go inside the main building...Ohnoez! WWW outside!
Anyway... WTF is up with all these copyroids? Well, you're about to find out... Wily? Here?! Then everyone stares at Iris for some reason... Anyway, all the copyroids turn into hell navis, so get yer rear in gear and run! Wait, more... Oh well, at least Blues saved us rather than Iris this time... Wait, why did they uncopyroid him? Oh well, Enzan assists us in making our escape.
Ohnoez! Cornered! Wait, it's the kung-fu teacher to teh rescue again! Anyway, follow Enzan out and get to the lobby for yet another cutscene. Make your way to the upstairs room where the silver-haired guy was now and examine The golden book on his bookcase. Now go into teh secret passage.. Oh look, WWW freaks... Plug-into the place where Mr. Smiling was and prepare for *gasp* deja vu!
Program one is in the lower right and goes in the right box. Program two is in the separated area and goes in the left box. The third program is in the lower left and goes in the middle. Now examine the device; no boss fight here, thankfully.
Continue onwards and plug-in in this area too. Here we play the wooded panels game again, then face...

--Boss - JudgemanEX.exe --
HP - 1200
Attacks
-Thunder Whip - Judgeman moves to his front column or whichever he can get to if it is broken and sends an Elec Whip three Squares forward. [50]
-Monster Books - Judgeman summons two books on the left and right rows of his front column and sends them at you, you semi track and if you stand in the middle, they merge thus becoming easier to avoid but doing double damage. [50/100]
-Book of Death - Judgeman creates a blue book on his front row that acts as a shield and attacks when hit. [Lots of HP, but vanishes when monster books is used]
--Bubble - The book opens to a page with a star on it and the bubble attack of the star viruses is used. [50]
--Golem Fist - The book opens to a page with a rock on it and a golem fist is used. [100]
--Flamethrower - The book opens to a page with fire on it and a 3-collum flamethrower is used. [90]
Special Notes - NA.
Strategy - Go to your BeastCross and unload the PWNingness of charged normal chips, he's not much harder than before.

No prize, so on to the next area. It's A Blackhole/rainbow one, so guess who?

--Boss - ElementmanEX.exe --
HP - 1300
Attacks
-Element Change - Elementman will change his Element and color to one of the basic 4 Elements.
-Twister - Elementman will send a boomerang-style twister at you. [100]
-WoodTower - While wood, Elementman will send a woodtower at you that creates grass on the panels it passes. [50]
-Meteors - While Fire, Elementman will rain meteors at you. [100]
-Thunder - While Elec, Elementman will send a chain of thunder strikes at you. [100]
-Ice - While Water, Elementman will hit a whole column with an attack that freezes you and creates ice panels. [50]
Special Notes - N/A
Strategy - Dodge the attacks and lay the pwnage on him. He's a major pushover still. >>

Well, that was easy, so let's move on....
Last area... This one combines two previous ones, the demons and the fireballs. There are three demons, each of which is a fight, to find while dodging the fireballs, which are now swarms of demons...
Now, as we knew...

-- Boss - CircusmanEX.exe --
Hp-1200
Attacks
-Clap - Circusman claps, hitting a column. Now repeated three times in a row. [50]
-Flame Lion - Circusman Sends a flaming Lion down your Row three times. [50]
-Circus Tent - Circusman turns into a tent and tries to catch Rock and hold him in the tent while he is beaten up. He'll now try this three times. [A lot of hits >>]
Notes - Avoid the tent at ALL COSTs.
Strategy - Just go to your favorite BeastCross and pwn the (insert profanity here) out of him with charged normal chips. TenguBeastCross and ElecBeastCross work especially well. Quite a bit harder this time, but not impossible or anything...

Things start to go badly now, but then Copyroid Roll, Glyde, and Gutsman save our rear. After more of Copyroid Blues showing off, the three WWW members seem to commit Seppuku by going over the side. Everyone else now leaves and Barrel passes by... SAVE FOR THE LOVE OF GOD/BUDDHA/WHATEVER YOU BELEIVE IN!!
Head in... Giant Copyroids... Gee, I wonder what they're for. >>;; After a lot of talk, Iris is revealed to be a copyroid and the two giant ones turn into the CyberBeasts. You'll plug-in to your version's beast. Now approach the beast and get ready for quite the fight....
Final Battle Routine, SET! EXECUTE!!
Greiga Players click here.

Falzar Players click here.

---Final Boss -- CyberBeast Greiga --
HP - 2500
Attacks
-Jump - Greiga jumps into the air and lands on a random part of his area, causing rocks to fall on your area. [50]
-Thunder T - Greiga charges thunder on his head, then sends it at you in a "T" shape, with your front column being to top part. Paralyzes. [100] -GreigaBreath - Greiga does a Gospel-style flame breath attack that hits all but your top front and bottom front panels. [100]
-Tail Cannon - Greiga launches a bunch of arrows from his tale at one collum. [70]
-Full Assault - Greiga Slashes two 3x2 areas, then fires his head at you. [100]
Special Notes - Most mobile EXE enemy ever. He jumps around everywhere.
Strategy - Dodge his moves and have fun, he's quite a fun fight for an ugly Gospel wannabe. I suggest KillerBeastCross...

---Final Boss -- CyberBeast Falzar --
HP - 2000
Attacks
-Firebirds - Falzar moves to the back of the screen and sends firebirds down the row you're on. [80]
-Twister - Falzar uses a twister like TenguBeastCrosses, but with only 1 hit. [100]
-Winds of death - Falzar uses wind and shoots feathers at you. [80]
-Doom claws - Falzar hits the back two columns of your area with claws. [100]
Special Notes - Falzar has NO panels, so attacks that move over panels are useless.
Strategy - Just unload the pwnage on him, for a final boss, he's rather pathetic. TenguBeastCross and AquaBeastCross are very useful here if you're having trouble.

Well, it seems Colonel and Iris also successfully beat their beast. As both delete, yours doesn't seem to want to give up it's hold on Rock... After the blast, Beast Out Rock is standing in it's place...
When it tries to attack Colonel and Iris, Iris says something very touching about how although she is only a netnavi, that during her time in the real world, Netto touched her heart... *waves Netto x Iris flag proudly*
She and Colonel then fuse into a Golden Colonel and literally rip the CyberBeast's essence out of Rockman... Then, as Rock plugs-out, they delete along with the essence... Barrel pushes Netto out of the room as the two giant copyroids explode and hopefully kill Barrel and Wily... Now we get to see a few things, none of which will I spoil for you, save maybe that Netto introduces Copyroid Rock to his friends as Saito... Plug-in, Rockman.exe! Transmission!

\ Alas, I now bring grave news.... "This is the End of Rockman.exe." The other stuff is an "In 20-years" thing which I'm not gonna talk about... But fear not, there's still much for us to do... We've Vampires to slay, Forte to beat, and SP CyberBeasts to fight! So for now....
Scenario End...


+SideQuest Two -- Immortal and Immoral!+


Ok, before we start this, be sure that you did the first sidequest, "Here lies Forte".
Next, we're gonna need sme good chips, and one of the best is within our grasp now; Blues. So head to Akihara, talk to Enzan, and say yes to fight...

--Boss - Blues.exe --
HP - 1800
Attacks
-Fightersword - Blues moves to your front row and does a three-long slash. [100]
-WideBlade - Blues warps in front of us and uses a wideblade. [90]
-PlusSlash - Blues does a + slaped slash that hits your middle row and middle collum. [50]
-CrossSlice - Blues does an X shaped dash, centered on you that hits the center twice. (Only after he's below 900HP). [80]
Special Notes - New sprites! Yay! He's not sword elemental btw, though his attacks are.
Strategy - Well, hard but not impossible. I suggest using a cross that has a good and fast flinching charge, like Slash or I'd like to say Tengu, but because of element, Tomahawk and a bunch of such chips. MetGuard 2/3 will help a LOT. Falzar Players, AquaBeastCross is a god here.

Winning nets you Blues B. Now we can go slay some vamps!
Head to Saiba 3 and enter the underground. Search around in Underground 2 until you find the gate located in the upper right part of it. If you have in fact done the first sidequest, you will be able to enter Immortal Area. Once there, look around a bit, then head for the back via the right side to fight...

--Boss - Count of Ground Soaking Blood --
HP - 1500
Attacks
-Fireballs - A bunch of panels flash, then count throws fireballs at two. [80]
-ThunderCross - Count hits your middle row and middle column with a thunder "+". [120]
-Blood Pillars - Several panels glow, then Blood Pillars rise out of them. [80]
Special Notes - You cannot do damage to him. Just live for 5 turns and the Battle will end with Django saving your rear.
Strategy - Just dodge him for 5 turns.

After the Cutscene with Django, you'll need to go to the lower combination gate in Ura2. Here, enter the combination "012". We're now in another part of Uranet Zero. Here, run around til you find Otenko(a sunflower) behind a gate. Use the Key Django gave you to remove the gate and talk to Otenko. Now do whatever you wish here and go back to where you fought Count before.
Django will use a Solar Trap, so now's our chance!
--Boss - Count of Ground Soaking Blood --
HP - 1500
Attacks
-Fireballs - A bunch of panels flash, then count throws fireballs at two. [80]
-ThunderCross - Count hits your middle row and middle column with a thunder "+". [120]
-Blood Pillars - Several panels glow, then Blood Pillars rise out of them. [80]
Special Notes - He's hurtible now!
Strategy - As long as you dodge his attacks, he's fairly easy, so try not to get hit and lay teh pwnage on him.

After the battle, he tries to attack again, but Rock and Django pull a x2 Hero rip and blast the heck out of him. After he deletes and Django leaves, you get Count H by examining the chip laying there. Go along the path behind where he was to get a BMD containing Sanctuary Z.
Scenario End!


VIII - Into the Grave!


Ok, to start off this scenario, you should know that before entering this area, we need ALL Standard and Mega Class chips. Once you have them, go to the top part of Uranet 2, near the BBS, and talk to the gate. If you have a MachineSword, gotten from the weird viruses that shock and slash you in area 2, you'll be given access to Uranet 3.
Ura3 is riddled with secret paths, but they're all pretty easy and obvious, so run around until you find a glowing hole as long as you have +140 Standard Chips and go through.
Welcome to Graveyard, the most "WTF" worthy area ever. Here, there are Graves for every navi to appear in the series except Rockman and Forte. Upon arriving, you will get an E-mail containing a GigaChip BigHook(Greiga) or MeteorKnuckle(Falzar). Anyway, moving along, you'll notice a bunch of Elemental obstacles. We can come back for these later; at the end of the area, there is a gate that requires all 45 Mega chips. If you have them, go through. Note that there is also a NetDealer here with - HP Memory [10,000/16,000/23,000/30,000z], MegaBoomerang [10,000z], Static V [14,600z], BlizzardBall T [18,400z] and DeltaRayEdge Z(Greiga)/Cross Divide D(Falzar) [30,000].
Now we're in Graveyard 2, the place with all the rest of the graves. Go along 'til you hit another gate. This one requires all Standard Chips. Now go over and head up, but don't even -think- of going up the ramp without saving... When you do, Forte's back!

--Boss - ForteSP.exe --
HP - 2700
Attacks
-Shooting Buster - Forte fires a bunch of shots at random panels. [90]
-Hell's Rolling - Forte moves to his back Middle panel and fires two Dark Wheels down the ride rows which will converge on you when they get close. [150]
-DarkSword - Forte uses a 3 x 2 Sword from his front middle panel. [300]
-TankCanon - Forte uses a canon that fire down one row and hits the back panel and that of the rows next to it if it does not hit something. [220]
-Golem Fist - Forte Fires a Golem Fist at your column. [270]
-FlameThrower - Forte fire a 1x3 flamethrower at you. []
Special Notes - @_@ EBIL!
Stratgey - Hit him while he's charging or you -will- get pwnithed by Shooting Buster. Use the same strategy as before to avoid Hell's Rolling.

Winning nets you Forte F/ForteAnother F.
Scenario End!


XI - Revenge! ForteSP Revisited.


(Note - Completly Optional)Ok, for this, we first need to take Slashman or Tomohawkman to Graveyard 2 and clear the tree by the first glowing grave. Now come back with Rock and examine the gravem which will glow red, to fight....

---Boss! BlastmanRV.exe!---
HP - 2000
Attacks:
-Fire Tornado
Blastman stands on a panel in his front row and fires a flame tornado three squares forwards. [140]
-Explosion shot
Blastman fires a canon-like shot down one row. [140]
-FireStorm
Blastman creates a firestorm like the ones in the area, but it can come from any direction. [270]
Special Notes - There is a block like the ones in the area randomly placed in each area. Use these to avoid the firestorm attack.
Strategy - Do I really need one? Now he's a 2000hp Pushover. If you're having trouble, remember that the blocks are indestructible and that only the fire tornado can bypass it, but it's very easy to avoid, as usual.

Winning nets you 3000z. Now go on to the next glowly Grave and examine to to fight...

--Boss - DivemanRV.exe--
HP-1900
Attacks
-Tsunami - Diveman sends a wave that hits your front two rows and his front row. [270]
-Torpedoes - Two missile-like torpedoes rise out of the panels on two rows and fly at you. [90]
-Bombs - Diveman rises and fires two lock-on bombs at you. [180]
Special conditions - Diveman can only be hurt by panel breaking attacks unless he rises up. The majority of the time, the torpedoes will be flying as well.
Strategy - Meh, move fast and hit him when he surfaces, he's a coward but a fairly weak one, though his HP being 1900 may be problematical if you suck at dodging. If you're in Greiga, ElecBeast kills him, if Falzar, just DustCross's charge; he has no defence against that.

Winning nets you another 3000z, now go up the ramp and examine the next one to fight...

-- Boss - CircusmanRV.exe --
Hp-2100
Attacks
-Clap - Circusman claps, hitting a column. Now repeated three times in a row. [50]
-Flame Lion - Circusman Sends a flaming Lion down your Row five times. [130]
-Circus Tent - Circusman turns into a tent and tries to catch Rock and hold him in the tent while he is beaten up. He'll now try this three times. [A lot of hits doing a LOT of damage >>]
Notes - Avoid the tent at ALL COSTs.
Strategy - Just go to your favorite BeastCross and pwn the (insert profanity here) out of him with charged normal chips. TenguBeastCross and ElecBeastCross work especially well. Quite a bit harder this time, but not impossible or anything. If you have DreamAura, it's god....

Yeah, winning nets you *gasp* 3000z. Go on to the 4th one to fight...

--Boss - JudgemanRV.exe --
HP - 1900
Attacks
-Thunder Whip - Judgeman moves to his front column or whichever he can get to if it is broken and sends an Elec Whip three Squares forward. [50]
-Monster Books - Judgeman summons two books on the left and right rows of his front column and sends them at you, you semi track and if you stand in the middle, they merge thus becoming easier to avoid but doing double damage. [100/200]
-Book of Death - Judgeman creates a blue book on his front row that acts as a shield and attacks when hit. [Lots of HP, but vanishes when monster books is used]
--Bubble - The book opens to a page with a star on it and the bubble attack of the star viruses is used. [100]
--Golem Fist - The book opens to a page with a rock on it and a golem fist is used. [200]
--Flamethrower - The book opens to a page with fire on it and a 3-collum flamethrower is used. [180]
Special Notes - NA.
Strategy - Go to your BeastCross and unload the PWNingness of charged normal chips, he's not much harder than before, just higher HP'd.

Winng nets you... *gasp* 3000z. Now head to the next one to fight...

--Boss - ElementmanRV.exe --
HP - 2000
Attacks
-Element Change - Elementman will change his Element and color to one of the basic 4 Elements.
-Twister - Elementman will send a boomerang-style twister at you. [240]
-WoodTower - While wood, Elementman will send a woodtower at you that creates grass on the panels it passes. [120]
-Meteors - While Fire, Elementman will rain meteors at you. [240]
-Thunder - While Elec, Elementman will send a chain of thunder strikes at you. [240]
-Ice - While Water, Elementman will hit a whole column with an attack that freezes you and creates ice panels. [120]
Special Notes - N/A
Strategy - Dodge the attacks and lay the pwnage on him. He's -still- a major pushover. >>

Winning gets us 3000z. Now go to the last one for...

--Boss - ColonelRV.exe --
HP - 2600
Attacks
-Screen Divide - Colonel slashes in a diagonal line or a sideways "V" shape [300]
-Missiles - Colonel fires three rockets into the sky and they rain down at you, breaking Panels. [180]
-Solidiers - Colonel holds up his sword and soldiers appear and fires at you three times. [70]
-Z - Colonel does a "Z" shaped slash that hits all but your front and back middle panels. [380]
-Sword of DOOM! - Colonel throws his cape at you. If it hits you, you're paralyzed and the screen flashed dark and then he's behind you, having already slashed. [All But 1 HP]
Special Notes - DO NOT GET HIT BY THE SWORD OF DOOM! IT'S CALLED THAT FOR A REASON!
Strategy - If you can avoid fairly well, he's cake. But be sure to read the special notes, that move is freaking 00ber!

Pick up your meager reward, then head back to where you fought ForteSP...

-Boss - ForteSP.exe --
HP - 2700
Attacks
-Shooting Buster - Forte fires a bunch of shots at random panels. [90]
-Hell's Rolling - Forte moves to his back Middle panel and fires two Dark Wheels down the ride rows which will converge on you when they get close. [150]
-DarkSword - Forte uses a 3 x 2 Sword from his front middle panel. [300]
-TankCanon - Forte uses a canon that fire down one row and hits the back panel and that of the rows next to it if it does not hit something. [220]
-Golem Fist - Forte Fires a Golem Fist at your column. [270]
-FlameThrower - Forte fire a 1x3 flamethrower at you. []
Special Notes - @_@ EBIL!
Stratgey - Hit him while he's charging or you -will- get pwnithed by Shooting Buster. Use the same strategy as before to avoid Hell's Rolling.

Winning nets you... NOTHING! Plug-out if you so desire.
Scenario END!



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Rockman/MegaMan Zero (Pending)
Rockman/MegaMan ZX (Pending)
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