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Fortunatus Estate

This is the official webpage of Fortunatus Estate, a dream in Furcadia.
The Estate of the wealthy and powerful Feline weapons designer Lord Excelsis, Fortunatus Estate is open to Guests and Customers, offering several means of entertainment, including battles and games of chance.

The Rules

I. Nothing sexually suggestive.
II. Keep vulgarity to a minimum.
III. Do not idle in places that will be inconvientient to other guests.
IV. Do not interfere with another guest in a Battle Room without his or her permission.
5. Do not harass other guests.
6. Use common sense and be respectful of other guests in general.
-If you see someone breaking one of these rules, please report it to CyberForte, Azazel|XIX, or Rau|Le|Creuset.

Rooms of the Estate

Display Room

The Display Room offers information on the various Weapons and Combat AI available for use within the Battle Rooms. To see said information, bump the case you desire further information about.

Library

The Library is mainly a room in which Guests may relax and enjoy quiet conversation. It is also the room to which those who idle without holding an item will be moved to.

Lord Excelsis's Office

This office is where Lord Excelsis can be found if he is presently accepting visitors. It is also the gateway to his private quarters, which can ocasionally be found open.

Lobby II

The second Lobby of the Estate houses four slot machines amd four AI Blackjack tables. This is definatly the room best meant for those of you who are less interested in combat, but even if you like fighting, the information one wins at the games can prove highly interesting.... This room also connects to the outdoor balcony.

Battle Room Corridors.

The two Battle Room Corridors offer access to the Battle Rooms. The dragon tiles in front of the Battle Rooms inform you which room is which.

Battle Room: Vortex

This Battle Room offers the unique effect of moving any furre standing on it towards either the center or the outside at random intervals. Due to this and its spiral shape, it is known as Vortex.
AI Capacity: One Unit.

Battle Room: Parallel

This Battle Room is designed with the intent of making movement difficult. In battle upon it, one must be certain not to allow one's self to be backed into a corner.
AI Capacity: Two Units.

Battle Room: Cave

This rather simplistic Battle Room is notable only for it's excess of objects to hinder movement within. Overall, it is a fairly plain room.
AI Capacity: Two Units.

Battle Room: River

This Battle Room is the only one to feature water. While this water may allow one to hide in Player-vs-Player battles, it does little to protect one from the destructive power possessed by Combat AI.
AI Capacity: Three Units.

Battle Room: Gothic

Dark and elegant as it's namesake, this Battle Room is empty near the center, but more crowded further out. Its most singlar feature is that it is built in a square with an even length and width. All other rooms have odd widths.
AI Capacity: Three Units
Battle Room: Cliffside

Being one of the more crude Battle Rooms, Cliffside also has the distinction of being the only Battle Room with AI Terminals located on multiple levels. This creates an interesting dynamic in combat.
AI Capacity: Three Units.

Battle Room: Volcano

Volcano is perhaps the most dangerous Battle Room: even if it did not have AI Terminals, moving onto the lava within will cause you to spontainously combust, killing you as swiftly as if an AI had done the deed.
AI Capacity: Three Units.

Battle Room: Ruins

Ruins is easily the largest Battle Room, and with the summon points for the AI Terminals all hidden, it can prove to be a rather interesting experiance to combat the more fast-moving AI within.
AI Capacity: Three Units.

Secrets
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Several secrets exist to be discovered within the estate. Most of them can be discovered through the information gained by winning at the slots or at Blackjack.

Combat Information

As one might imagine fron the name, the Estate's Battle Rooms are designed to allow one to enjoy artificially created combat situations. Here are some intructions for the creation and enjoyment of said situations:
-To obtain a weapon, bump the Weapons Terminal, located directly NE of the Warp in each Battle Room.
-To use a weapon, face in the direction of your target and press F3 or Ctrl+U. [Exceptions will be noted by the weapon emits themselves.]
-Weapons cannot be taken out of a Battle Room.
-To activate a Combat AI, use the smaller terminals located around the Battle Rooms [If a terminal will not activated with F3, despite claiming to be turned off, try turning it on from a different adjecent square.
-To clear an AI, follow the instructions presented by the Terminal that summoned it or wait 180 seconds for it to time out.
-To revive back to a Battle Room from the Death Box, say "!Revive" without the quotes.


Disclaimer: Pokemon, Rockman, Neon Genesis Evangelion, Pokegirls, and all other anime/game(s), along with all associated characters, concepts, ae cetera, are copyrighted to their respective owners. This is a fansite and is not intended to infringe on that copyright. All non-copyrighted content and the layout is Copyright 2004-2007 to CyberForte of CyberForte.net and may not be reused without his permission and full credit given unless otherwise specified.

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Furcadia
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