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Well, this tutorial has been made to teach aspiring Dream Makers how to import custom objects in Furcadia.
Let's start by opening the Furcadia FSH Editor (Start-->All Programs-->Furcadia-->Furcadia Tools-->Furcadia FSH Editor) and MS Paint (Start-->All Programs-->Accessories-->Paint).
Now, in paint, open what you want to import in Paint and select the area with the Marquee Tool. Hit Ctrl C to copy it, then switch to FSH editor and hit Ctrl V to paste it.
Now, select the paint tool in FSH editor, then right click on a part of the canvas that is not part of you image and use that color too remove any Backgrounf color your imported image has.
Next, you want to fit Enter to Bring up Shape Properties. In here, set whether the Iteme should be walkable, sittable(sit by default if on it) and/or gettable.
Now, go to View --> Shape Position and set where you want the Iteme to appear relative to the to area it is placed.
Ok, finally, we save the item. Go to File-->Save As.
Now, we want to find the Furcadia Patch Directory, then create a new folder under it. Now, save it in this folder as "iteme".
To add more objects to it, repeat, but change save as to a Ctrl S.
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Well, this tutorial has been made to teach aspiring Dream Makers how to import custom objects in Furcadia.
Let's start by opening the Furcadia FSH Editor (Start-->All Programs-->Furcadia-->Furcadia Tools-->Furcadia FSH Editor) and MS Paint (Start-->All Programs-->Accessories-->Paint).
Now, in paint, open what you want to import in Paint and select the area with the Marquee Tool. Hit Ctrl C to copy it, then switch to FSH editor and hit Ctrl V to paste it.
Now, select the paint tool in FSH editor, then right click on a part of the canvas that is not part of you image and use that color too remove any Backgrounf color your imported image has.
Next, you want to fit Enter to Bring up Shape Properties. In here, set whether the Iteme should be walkable, sittable(sit by default if on it) and/or gettable.
Now, go to View --> Shape Position and set where you want the Iteme to appear relative to the to area it is placed.
Ok, finally, we save the item. Go to File-->Save As.
Now, we want to find the Furcadia Patch Directory, then create a new folder under it. Now, save it in this folder as "iteme".
To add more objects to it, repeat, but change save as to a Ctrl S.
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